Crime Simulator has multiple districts, each with different house types, security levels, and loot potential. Knowing which district to target at each stage of the game saves you time and reduces risk. The getting started guide explains the first-run decisions before you reach these districts.

District Overview

District Unlock Rank Difficulty Average Loot per House Police Response
Starter Town Apprentice Low $100-$300 45-60 seconds
Suburban Rank 3 Medium $300-$600 30-45 seconds
Industrial Rank 6 Medium-High $400-$800 60-90 seconds

For exact loot types per district, cross-reference the loot locations guide. | Downtown | Rank 10 | High | $600-$1,200 | 20-30 seconds | | Heist Locations | Rank 12+ | Very High | $1,000-$3,000 | 15-25 seconds |

House Types by District

Starter Town (Rank Apprentice)

Small, single-story houses with minimal security. No electronic locks, few NPCs, low-value loot. Best for learning the basics.

Common house layouts:

  • Small apartment (2 rooms): 1 bedroom, 1 living room. Loot in kitchen and bedroom. Easy clear in 60 seconds.
  • Suburban cottage (3 rooms): Living room, kitchen, 1 bedroom. Bathroom cabinet often has cash.
  • Corner house (4 rooms): Larger but still low security. NPC patrols are predictable.

Typical loot: Kitchen appliances, basic clothing, small electronics, occasional smartphone.

House Type Rooms NPCs Loot Containers Expected Value
Small Apartment 2-3 0-1 8-12 $100-$200
Suburban Cottage 3-4 1 12-18 $150-$300
Corner House 4 1-2 15-20 $200-$350

Suburban District (Rank 3-5)

Two-story houses with moderate security. Electronic locks start appearing. Better loot, especially electronics and jewelry.

Common house layouts:

  • Two-story family home: Ground floor living/kitchen, upstairs bedrooms. Master bedroom has best loot.
  • Split-level house: Entry on mid-level, stairs up and down. Multiple hiding spots.
  • Modern townhouse: Narrow but tall, 3 floors. More containers but tighter patrol routes.

Typical loot: Laptops, tablets, jewelry, designer clothing, cash.

The Suburban district is the sweet spot for mid-game grinding. Houses have reliable electronics loot without the high police response time of Downtown. I farmed 80% of my mid-game wealth here.

Industrial District (Rank 6-9)

Warehouse-style buildings with larger interiors and multiple entry points. Less residential, more commercial.

Common house layouts:

  • Warehouse conversion: Open floor plan, lots of hiding spots, fewer NPCs but higher chance of security systems.
  • Workshop house: Garage area with tools and equipment, living quarters in back.
  • Office-residence combo: Business front, living space behind. Safes are common.

Typical loot: Tools, power equipment, silverware, large electronics (TVs, game consoles).

Downtown District (Rank 10+)

High-security urban buildings. Tight streets, fast police response, but the best loot in the game outside of heist targets.

Common house layouts:

  • Luxury apartment: High-rise with doorman. Limited entry points, short escape routes.
  • Penthouse suite: Top floor, multiple rooms, excellent loot. Highest risk of alarm systems.
  • Brownstone townhouse: Narrow multi-floor buildings. Lots of containers but tight corridors.

Typical loot: Gold bars, authentic jewelry, high-end electronics, large cash stacks.

Downtown houses have the best loot-per-container ratio in the game, but the police response time of 20-30 seconds means you have almost no margin for error. I only hit Downtown when I have full tool upgrades, the Stealth Movement skill, and a pre-planned escape route. One alarm in Downtown is almost certainly an arrest.

Heist Locations (Rank 12+)

Special map locations marked with a briefcase icon. These are not standard houses -- they are dedicated heist targets with unique layouts and very high-value loot.

Heist types:

  • Bank heist: Vault with cash, electronic locks, multiple guards
  • Museum heist: Display cases with authentic jewelry, motion sensors
  • Mansion heist: Large estate, gold bars in basement safe, patrol routes
  • Jewelry store: Display cases, alarms, fast police response

Choosing the Right House

Use this decision framework when picking a target:

Your Current State Recommended District Reason
First 3 heists Starter Town small houses Minimal risk, learn mechanics
Have lockpick + flashlight Suburban family homes Consistent electronics loot
Have hacking tool Suburban with e-locks Access to locked-room loot
Full tool set, Rank 6+ Industrial district Larger loot containers
Master Key + stealth skills Downtown luxury buildings Highest value per run
4-player co-op team Heist locations Best team payout

House Tier Comparison

House Tier Security Loot Value Risk/Reward Best For
S-Tier Very High $2,000+ 4/5 Endgame, co-op
A-Tier High $1,000-$2,000 3/5 Late-game solo
B-Tier Medium $500-$1,000 2/5 Early mid-game
C-Tier Low $200-$500 1/5 First few heists
D-Tier Minimal $100-$200 0.5/5 Tutorial only

Practical Example: Progression by District

Here is my recommended progression path for a Standard mode playthrough:

  1. Heists 1-5: Starter Town. Learn lockpicking, buy basic tools.
  2. Heists 6-15: Suburban. Farm electronics, find first skill leaflets.
  3. Heists 16-30: Industrial. Target safes and tool-heavy houses.
  4. Heists 31-50: Downtown. High-risk, high-reward for major cash.
  5. Heist 50+: Heist locations. Full gear, team recommended.

By following this progression, you never take on a house harder than your current gear can handle. Each district prepares you for the next one.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.