Crime Simulator has multiple districts, each with different house types, security levels, and loot potential. Knowing which district to target at each stage of the game saves you time and reduces risk. The getting started guide explains the first-run decisions before you reach these districts.

District Overview

DistrictUnlock RankDifficultyAverage Loot per HousePolice Response
Starter TownApprenticeLow$100-$30045-60 seconds
SuburbanRank 3Medium$300-$60030-45 seconds
IndustrialRank 6Medium-High$400-$80060-90 seconds

For exact loot types per district, cross-reference the loot locations guide. | Downtown | Rank 10 | High | $600-$1,200 | 20-30 seconds | | Heist Locations | Rank 12+ | Very High | $1,000-$3,000 | 15-25 seconds |

House Types by District

Starter Town (Rank Apprentice)

Small, single-story houses with minimal security. No electronic locks, few NPCs, low-value loot. Best for learning the basics.

Common house layouts:

  • Small apartment (2 rooms): 1 bedroom, 1 living room. Loot in kitchen and bedroom. Easy clear in 60 seconds.
  • Suburban cottage (3 rooms): Living room, kitchen, 1 bedroom. Bathroom cabinet often has cash.
  • Corner house (4 rooms): Larger but still low security. NPC patrols are predictable.

Typical loot: Kitchen appliances, basic clothing, small electronics, occasional smartphone.

House TypeRoomsNPCsLoot ContainersExpected Value
Small Apartment2-30-18-12$100-$200
Suburban Cottage3-4112-18$150-$300
Corner House41-215-20$200-$350

Suburban District (Rank 3-5)

Two-story houses with moderate security. Electronic locks start appearing. Better loot, especially electronics and jewelry.

Common house layouts:

  • Two-story family home: Ground floor living/kitchen, upstairs bedrooms. Master bedroom has best loot.
  • Split-level house: Entry on mid-level, stairs up and down. Multiple hiding spots.
  • Modern townhouse: Narrow but tall, 3 floors. More containers but tighter patrol routes.

Typical loot: Laptops, tablets, jewelry, designer clothing, cash.

The Suburban district is the sweet spot for mid-game grinding. Houses have reliable electronics loot without the high police response time of Downtown. I farmed 80% of my mid-game wealth here.

Industrial District (Rank 6-9)

Warehouse-style buildings with larger interiors and multiple entry points. Less residential, more commercial.

Common house layouts:

  • Warehouse conversion: Open floor plan, lots of hiding spots, fewer NPCs but higher chance of security systems.
  • Workshop house: Garage area with tools and equipment, living quarters in back.
  • Office-residence combo: Business front, living space behind. Safes are common.

Typical loot: Tools, power equipment, silverware, large electronics (TVs, game consoles).

Downtown District (Rank 10+)

High-security urban buildings. Tight streets, fast police response, but the best loot in the game outside of heist targets.

Common house layouts:

  • Luxury apartment: High-rise with doorman. Limited entry points, short escape routes.
  • Penthouse suite: Top floor, multiple rooms, excellent loot. Highest risk of alarm systems.
  • Brownstone townhouse: Narrow multi-floor buildings. Lots of containers but tight corridors.

Typical loot: Gold bars, authentic jewelry, high-end electronics, large cash stacks.

Downtown houses have the best loot-per-container ratio in the game, but the police response time of 20-30 seconds means you have almost no margin for error. I only hit Downtown when I have full tool upgrades, the Stealth Movement skill, and a pre-planned escape route. One alarm in Downtown is almost certainly an arrest.

Heist Locations (Rank 12+)

Special map locations marked with a briefcase icon. These are not standard houses -- they are dedicated heist targets with unique layouts and very high-value loot.

Heist types:

  • Bank heist: Vault with cash, electronic locks, multiple guards
  • Museum heist: Display cases with authentic jewelry, motion sensors
  • Mansion heist: Large estate, gold bars in basement safe, patrol routes
  • Jewelry store: Display cases, alarms, fast police response

Choosing the Right House

Use this decision framework when picking a target:

Your Current StateRecommended DistrictReason
First 3 heistsStarter Town small housesMinimal risk, learn mechanics
Have lockpick + flashlightSuburban family homesConsistent electronics loot
Have hacking toolSuburban with e-locksAccess to locked-room loot
Full tool set, Rank 6+Industrial districtLarger loot containers
Master Key + stealth skillsDowntown luxury buildingsHighest value per run
4-player co-op teamHeist locationsBest team payout

House Tier Comparison

House TierSecurityLoot ValueRisk/RewardBest For
S-TierVery High$2,000+4/5Endgame, co-op
A-TierHigh$1,000-$2,0003/5Late-game solo
B-TierMedium$500-$1,0002/5Early mid-game
C-TierLow$200-$5001/5First few heists
D-TierMinimal$100-$2000.5/5Tutorial only

Practical Example: Progression by District

Here is my recommended progression path for a Standard mode playthrough:

  1. Heists 1-5: Starter Town. Learn lockpicking, buy basic tools.
  2. Heists 6-15: Suburban. Farm electronics, find first skill leaflets.
  3. Heists 16-30: Industrial. Target safes and tool-heavy houses.
  4. Heists 31-50: Downtown. High-risk, high-reward for major cash.
  5. Heist 50+: Heist locations. Full gear, team recommended.

By following this progression, you never take on a house harder than your current gear can handle. Each district prepares you for the next one.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.