Getting raided in DDS2 is preventable. The game's raid system checks wanted level and hideout visibility. Keep both low and your assets will stay safe. Here is the verified strategy from community guides.
Raid Cause and Effect
| Factor | Impact on Raid Chance | How to Control |
|---|---|---|
| Wanted level | Direct multiplier | Avoid illegal activity in populated areas |
| Hideout visibility | Location-dependent | Choose rural/jungle hideouts for labs |
| Product volume | Indirect (attracts attention) | Split across locations |
| Guard presence | Reduces probability | Hire guards when available |
Asset Protection Strategy
Three-hideout model (community standard):
| Hideout | Stores | Risk if Raided |
|---|---|---|
| A (rural) | Raw materials, low-value product | Low -- easy to replace |
| B (industrial) | Processing equipment, work-in-progress | Medium -- loss of time |
| C (coastal) | Finished product, cash | High -- biggest value |
If one hideout gets raided, you lose at most one-third of your operation.
What to Do During a Raid
Per the Fandom wiki: raids can involve helicopters and heavily armed police. Your options:
- Escape -- Use parkour to break line of sight
- Hide -- Some hideouts have hiding spots
- Fight -- Not recommended (police arrive in waves)
- Accept loss -- If you have split assets, the damage is contained
Community consensus: Fighting during a raid increases your wanted level and makes future raids more likely. Escape is always the better option.
Post-Raid Recovery
| Step | Action | Timeframe |
|---|---|---|
| 1 | Check which hideout was hit | Immediate |
| 2 | Transfer remaining assets to safe locations | Within 1 hour |
| 3 | Reduce wanted level (lay low, avoid crime) | 1-3 in-game days |
| 4 | Rebuild stock at alternate lab | 3-5 in-game days |
Resources
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.