Police in DDS2 have a heat system similar to open-world crime games. Your wanted level (None -> Person of Interest -> Suspect -> Wanted) determines pursuit intensity. Parkour breaks line of sight faster than any other method.
Wanted Level System
Based on the DDS2 Fandom hideout page and community discussions:
| Level | Name | Police Behavior | How to Reduce |
|---|---|---|---|
| 0 | None | Standard patrols | No action needed |
| 1 | Person of Interest | Increased patrols in area | 3-5 min inactivity |
| 2 | Suspect | Active search, roadblocks | 5-10 min, avoid crime |
| 3 | Wanted | Pursuit, helicopter | 10+ min, hide in safe spot |
Parkour Escape Flow
When police start chasing:
- Sprint to nearest obstacle (fence, wall, barrier)
- Vault or wall-run to break initial line of sight
- Climb to higher ground (roof, balcony, ledge)
- Crouch and wait -- NPCs cannot path onto most roofs
- Once heat drops one level, move to a different sector via parkour shortcuts
The Steam sector connection guide by a community member documents all routes between areas, including police checkpoint locations to avoid.
Items That Help Evasion
| Item | Effect | Source |
|---|---|---|
| Smoke bombs | Temporary disorient | Craft or purchase |
| Bribe cash | Instant heat reduction | Requires cash on hand |
| Energy drinks | Stamina recovery for longer parkour chains | Vendors |
The community quick-start guide mentions that "police hours bring extra cash." This means there are windows when law enforcement is more active but delivery payouts are higher. Plan your high-risk deliveries during these windows but have escape routes memorized.
Escape Route Priority
| Zone | Best Route Type | Difficulty |
|---|---|---|
| Urban/streets | Roof access via wall-run | Medium |
| Industrial | Container vaults + pipe climbs | Easy |
| Rural | Tree line + terrain obstacles | Easy |
| Coastal | Building-to-building jumps | Hard |
Resources
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.