Police in DDS2 have a heat system similar to open-world crime games. Your wanted level -- None, Person of Interest, Suspect, or Wanted -- determines pursuit intensity. Parkour breaks line of sight faster than any other method I have found. This guide covers escape routes for every zone, the wanted level system, and items that help you get away clean.

DDS2 parkour escape route flow diagram showing key routes between sectors

Wanted level system:

Based on the Fandom wiki and community discussions, the heat system works as follows:

Level Name Police Behavior How to Reduce
0 None Standard patrols No action needed
1 Person of Interest Increased patrols in area 3-5 minutes of inactivity
2 Suspect Active search, roadblocks 5-10 minutes, avoid crime
3 Wanted Full pursuit, helicopter 10+ minutes, hide in safe spot

Each level escalates how aggressively police search for you. At Wanted level, helicopters can spot you from the air, making open-ground movement extremely risky. The key is breaking line of sight before the helicopter locks onto your position.

My escape flow:

When police start chasing, I follow this sequence:

  1. Sprint to nearest obstacle -- Fence, wall, barrier, anything that blocks their line of sight
  2. Vault or wall-run -- Clear the obstacle to break initial pursuit
  3. Climb to higher ground -- Roof, balcony, ledge. NPCs cannot path onto most roofs
  4. Crouch and wait -- Let the initial search pass. Do not move until the minimap alert icon starts pulsing (indicating reduced search radius)
  5. Move through parkour shortcuts -- Once heat drops one level, travel between sectors using parkour routes instead of main roads

The Steam sector connection guide documents all routes between areas, including police checkpoint locations to avoid. I recommend memorizing the escape routes near your primary hideout first.

Practial example: Escaping a lab raid in Slavs Bay

Slavs Bay has high police density, making it one of the riskier production zones. Here is the escape route I use:

  1. Exit through the rear door (not the front -- police usually approach from the road)
  2. Vault over the wooden fence immediately behind the building
  3. Wall-run along the concrete barrier to reach a集装箱 stacking area
  4. Climb the shipping containers to the roof of the adjacent warehouse
  5. From the warehouse roof, jump across to the building with the green awning
  6. Crouch behind the rooftop AC unit until the search subsides
  7. Descend on the far side of the building and use the alley network to reach a different sector

This route takes approximately 20 seconds. Fighting the police would take 30-60 seconds and increase your wanted level.

Items that help evasion:

Item Effect Source
Smoke bombs Temporary disorient, breaks police line of sight Craft or purchase
Bribe cash Instant heat reduction (requires cash on hand) Must have cash on person
Energy drinks Stamina recovery for longer parkour chains Vendors
Better backpack Carry more supplies for extended escape sequences Store
Keep a smoke bomb and energy drink in your quick-access inventory at all times. Smoke bombs are useful when police have you cornered in an alley -- deploy one and sprint in the opposite direction while they are disoriented. Energy drinks let you chain longer parkour sequences without the stamina slow-down that makes you an easy target.

Why parkour beats fighting:

Factor Fighting Parkour Escape
Time to safety 30-60 seconds 10-20 seconds
Police heat increase High (adds wanted level) None
Ammo/health cost Consumes resources None
Repeatability Limited by ammo and health Infinite
Long-term consequences Higher raid probability No increase

Zone-by-zone escape route priority:

Zone Best Route Type Difficulty Key Moves
Urban/streets Roof access via wall-run Medium Wall-run, jump climb
Industrial Container vaults + pipe climbs Easy Vault, climb
Rural Tree line + terrain obstacles Easy Sprint, crouch
Coastal Building-to-building jumps Hard Long jump, wall-run
Jungle Tree cover + water escape Medium Swim, bush crouch

Related Guides:

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.