Police in DDS2 have a heat system similar to open-world crime games. Your wanted level (None -> Person of Interest -> Suspect -> Wanted) determines pursuit intensity. Parkour breaks line of sight faster than any other method.
DDS2 Police Evasion: Wanted Levels and Escape Routes

Wanted Level System

Based on the DDS2 Fandom hideout page and community discussions:

LevelNamePolice BehaviorHow to Reduce
0NoneStandard patrolsNo action needed
1Person of InterestIncreased patrols in area3-5 min inactivity
2SuspectActive search, roadblocks5-10 min, avoid crime
3WantedPursuit, helicopter10+ min, hide in safe spot

Parkour Escape Flow

When police start chasing:

  1. Sprint to nearest obstacle (fence, wall, barrier)
  2. Vault or wall-run to break initial line of sight
  3. Climb to higher ground (roof, balcony, ledge)
  4. Crouch and wait -- NPCs cannot path onto most roofs
  5. Once heat drops one level, move to a different sector via parkour shortcuts

The Steam sector connection guide by a community member documents all routes between areas, including police checkpoint locations to avoid.

Items That Help Evasion

ItemEffectSource
Smoke bombsTemporary disorientCraft or purchase
Bribe cashInstant heat reductionRequires cash on hand
Energy drinksStamina recovery for longer parkour chainsVendors
The community quick-start guide mentions that "police hours bring extra cash." This means there are windows when law enforcement is more active but delivery payouts are higher. Plan your high-risk deliveries during these windows but have escape routes memorized.

Escape Route Priority

ZoneBest Route TypeDifficulty
Urban/streetsRoof access via wall-runMedium
IndustrialContainer vaults + pipe climbsEasy
RuralTree line + terrain obstaclesEasy
CoastalBuilding-to-building jumpsHard

Resources

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.