Employees in DDS2 are essential for scaling past the early game. I spent my first 20 hours running everything solo before realizing how much time staff saves. The Steam FAQ guide covers how to get more employees from early-game strategies to advanced methods. This guide covers every hiring method, how assignments work, and the optimal staffing progression.
How to get employees:
There are multiple ways to recruit staff. Using all of them in parallel is the fastest way to build your team:
| Method | How | Limit |
|---|---|---|
| Notice boards | Interact with bulletin boards found across all islands. They display available employees with their stats and cost. | No known limit -- check regularly |
| Influencer missions | Complete tasks for named NPCs. After completing an influencer's mission, you can request a worker referral. | 2 hires per influencer |
| Story progression | Unlock through main questline. Certain story milestones grant an employee as a reward. | Story-gated |
| Territory expansion | Some hideouts include staff unlocks as part of their purchase. | Limited to specific hideouts |
Steam Community discussions confirm you can ask influencers for workers twice each. After that, notice boards and territory expansion are the primary sources. I recommend completing all available influencer missions before grinding notice boards, since influencers give higher-quality employees on average.
Practical example: First employee hiring sequence
Here is the exact process I follow to get my first employee:
- Complete the tutorial missions until you have access to your first hideout
- Build the distributor desk (approximately $2,000 in materials from the hardware store)
- Open the employee management screen at the desk
- Visit the nearest notice board (the one in the starting zone is at the market square)
- Review available employees -- look for one with high "speed" and "reliability" stats for your first dealer
- Hire the employee and assign them to the dealer role
- Select a territory where you have completed at least 5-10 deliveries (established client base)
The first dealer typically takes about 30 minutes to set up from a fresh start. The passive income they generate will fund your next round of hires.
Employee roles:
Based on YouTube guides and the Steam FAQ guide, here is what each role does:
| Role | Function | Prerequisites |
|---|---|---|
| Dealer | Handles customer orders in assigned territory, generates passive income | Build distributor desk at hideout |
| Cook | Auto-processes ingredients into finished product batches | Lab upgrade with cook station |
| Distributor | Manages inter-hideout logistics, moves product between locations | Multiple hideouts unlocked |
| Guard | Reduces raid probability, provides early warning | Hideout guard station |
Staff assignment strategy:
The Steam FAQ guide and video tutorials recommend this progression, which matches what I found effective:
| Net Worth | Staff Priority | Why |
|---|---|---|
| $5k-15k | 1st Dealer | Automates delivery income, frees you for expansion |
| $15k-50k | 1st Cook | Doubles production throughput without extra effort |
| $50k-100k | 2nd Dealer + 1st Guard | Expands territory and protects growing assets |
| $100k+ | Full staff (all roles) | Complete automation across all operations |
Employee stats and quality:
Not all employees are created equal. When reviewing candidates at notice boards or from influencer referrals, pay attention to these stats:
| Stat | What It Affects | Priority for Role |
|---|---|---|
| Speed | How fast the employee completes tasks | High for dealers and cooks |
| Reliability | Chance of task failure or errors | High for all roles |
| Loyalty | Risk of employee leaving or betraying you | Medium -- important for long-term |
| Strength | Effectiveness in combat roles | High for guards |
| Intelligence | Quality of production output | Medium for cooks |
A dealer with high speed and reliability will process customer orders faster with fewer mistakes. A guard with high strength provides better raid protection. When hiring through notice boards, wait for employees with at least two stats in the green (positive) range.
Staff limits:
The game limits how many employees you can have based on:
- Street Cred level -- Each level adds capacity
- Number of hideouts owned -- More hideouts = more potential staff slots
- Story progression -- Some missions unlock additional capacity
To increase your staff cap, focus on: completing influencer missions, expanding to new territories, raising your Street Cred by beating gang members, and progressing the main story.
Related Guides:
- Employee Roles Guide -- Detailed breakdown of each role with optimal assignments
- Empire Guide -- How staff enables multi-hideout specialization
- Reputation Guide -- Street Cred leveling for unlocking staff capacity
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.