Employees in DDS2 are essential for scaling past the early game. The Steam FAQ guide covers "how to get more employees, from early-game strategies to unlocking advanced methods." You can hire through notice boards, influencer missions, and story progression.
How to Get Employees
Verified methods from Steam community discussions:
| Method | How | Limit |
|---|---|---|
| Notice boards | Random spawns at hideout locations | No known limit |
| Influencer missions | Complete tasks for named NPCs | 2 hires per influencer |
| Story progression | Unlock through main questline | Story-gated |
| Territory expansion | Some hideouts include staff unlocks | Limited |
Steam discussions confirm you can ask influencers for workers twice each. After that, notice boards and missions are the primary sources.
Employee Roles
Based on YouTube guide descriptions and the Steam FAQ:
| Role | Function | Prerequisites |
|---|---|---|
| Dealer | Handles customer orders in assigned territory | Build distributor desk at hideout |
| Cook | Auto-processes batches | Lab upgrade |
| Distributor | Manages inter-hideout logistics | Multiple hideouts unlocked |
| Guard | Reduces raid probability | Hideout guard station |
Staff Assignment Strategy
The Steam FAQ guide and video tutorials recommend this progression:
| Net Worth | Staff Priority | Why |
|---|---|---|
| $5k-15k | 1st Dealer | Automates delivery income |
| $15k-50k | 1st Cook | Doubles production throughput |
| $50k-100k | 2nd Dealer + 1st Guard | Expands territory + protects assets |
| $100k+ | Full staff (all roles) | Complete automation |
The distributor desk is a key unlock. YouTube guides show that once you have this desk built at your hideout, you can place employees at it to handle customer orders automatically. This frees you to focus on higher-value activities like territory expansion.
Employee Economy
| Staff Count | Daily Wage (est.) | Income Generated | Net |
|---|---|---|---|
| 1 Dealer | $50-100 | $400-800 | +$300-700/day |
| +1 Cook | $80-150 | $600-1,200 | +$500-1,000/day |
| +1 Guard | $100 | $0 (prevention) | Insurance cost |
| Full setup | $300-500 | $2,000-4,000 | +$1,500-3,500/day |
Community Resources
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.