This guide covers endgame activities after your automation is running. Verified against r/Schedule_I endgame discussions, Steam Community forum posts, and ScreenRant's endgame guide.
The Endgame Checklist
| Priority | Goal | Cost | Time Estimate | Reward |
|---|---|---|---|---|
| 1 | Max all supplier relationships to Delivery | ~$8,000 orders | 15-20 in-game days | Auto-supply to any location |
| 2 | Unlock all 6 dealers | $15,500 cumulative | 5-10 in-game days | $8,000-15,000/day passive income |
| 3 | Buy the Docks Warehouse ($50,000) | $50,000 | 3-5 days saving | 60-80 bags/day production |
| 4 | Reach Kingpin V rank | N/A (revenue-based) | ~30 in-game days | Max rank benefits |
| 5 | Build a mega-factory | $250,000+ | 50-100 in-game days | Highest possible production |
| 6 | Own all 6 properties | $430,000 total | 60-120 in-game days | Complete empire |
| 7 | Complete all customer unlocks | N/A | Varies | All customers available |
| 8 | Try Beta mode | Free | N/A | New content preview |
Goal 1: Max All Supplier Relationships
This is the highest-impact endgame goal. Once all 4 suppliers reach Delivery status, your supply chain becomes fully passive.
Current status: You probably have Albert Hoover at Delivery and the other 3 at Friendly-Loyal.
To finish:
- Shirley Watts: 7-10 more Dead Drop orders ($700-1,000)
- Fungal Phil: 7-10 more Dead Drop orders ($500-700)
- Salvador Moreno: 10-13 more Dead Drop orders ($1,000-1,600)
Strategy: Place Dead Drop orders during downtime (when your automation is running and you have nothing to do). Follow the supplier unlock route if you're not maxed yet -- it minimizes wasted orders. Order the cheapest item from each. Pay debt immediately. Repeat every in-game day until done.
Goal 2: Unlock All 6 Dealers
At endgame, you should have all 6 dealers active. Cumulative buy-in cost: $15,500.
| Dealer | Buy-In | Unlock Rank | Status Check |
|---|---|---|---|
| Benji Coleman | $500 | Tutorial | Should be active |
| Molly Presley | $1,000 | Hoodlum I | Should be active |
| Brad Crosby | $2,000 | Hustler I | Should be active |
| Jane Lucero | $3,000 | Enforcer I | Possibly active |
| Wei Long | $4,000 | Block Boss I | Usually active at endgame |
| Leo Rivers | $5,000 | Kingpin I | Endgame unlock |
Goal 3: The Mega-Factory (Using All Properties)
The ultimate endgame build: using ALL properties as a connected production empire.
Recommended property assignments:
| Property | Role | Setup Cost | Production Focus | Employees |
|---|---|---|---|---|
| Bungalow | Seed-to-weed farm | ~$3,500 | OG Kush + Green Crack growing | 4 |
| Barn | Mixed production | ~$12,000 | Weed 4-mix + Meth 6-mix | 10 |
| Docks Warehouse | Cocaine HQ | ~$25,000 | Cocaine 8-9 mix | 14 |
| Motel | Quick-escape / overflow | $500 | Emergency stash | 0 |
| Suburbia House | Supply relay | $2,000 | Ingredient buffer | 0 |
| Hyland Manor (optional) | Mega-factory | ~$250,000 | Everything maxed | 16+ |
Production flow:
- Bungalow grows base herbs (weed seeds from Albert)
- Barn runs weed and meth production lines
- Warehouse runs cocaine production
- All products flow to dealers or direct sales
- Manor acts as central storage + overflow production
Daily profit at this scale: $60,000-100,000/day (gross), $45,000-80,000/day (net after wages).
Goal 4: Optimization Challenges
Once your empire is running, optimize for these community challenges:
Challenge 1: 100% AFK Operation Goal: Make your automation run for 10+ in-game days without any player intervention. Requires: All suppliers at Delivery, large shelf buffers (15+ units per ingredient), all dealers active, and overflow storage.
Challenge 2: Max Profit Per In-Game Hour Current record (per community reports): ~$400/hr with optimized Cocaine 9-mix in Manor mega-factory. Goal: Match or exceed this with your setup.
Challenge 3: Full Customer Unlock There are customers in Schedule I that only unlock at specific conditions (rank, product type, total sales volume). The endgame goal is to unlock every customer by systematically selling every product type at every quality level.
Challenge 4: Speedrun Kingpin V Goal: Reach Kingpin V rank in minimum in-game time. Current community estimates: ~15 in-game hours with optimal path.
What The Community Says About Endgame
From the ScreenRant endgame guide (May 2025) and r/Schedule_I endgame discussion threads:
"Stock up on cash to fund your endgame -- you'll need $500,000+ to buy all properties." "Buy up the town and own everything. There's a certain satisfaction in having every deed."
From Steam Community "What to do in endgame" discussion (May 2025):
"All you do is order vans and collect money. Wait for new content or start a new save." "End game automation is the real challenge -- getting everything to run perfectly without you."
Endgame Mods To Consider
On Nexus Mods, the community has created several endgame-enhancing mods:
- Hardcore Police Mod: Makes police AI more challenging (smarter detection, faster pursuit)
- Increased Customer Capacity: Expands dealer customer limits beyond 10
- Quality Overhaul: Adds new quality tiers effects
- Custom Maps: New areas to expand your empire
The honest truth about Schedule I endgame: the game is still in active development (Full Game released March 2025, regular content updates). Once you've automated everything, the main content loop is complete. The real endgame is optimization, self-imposed challenges, and waiting for the next update. Save your cash -- the next content patch will likely introduce new properties, products, or mechanics that require a large bankroll.
For efficiency comparisons, see Manual vs Automation ROI Comparison.
Related Guides
- Manual vs Automation ROI Comparison -- building up to endgame
- Bungalow 8-Step Automation Blueprint -- starting your automation journey
- NPC Price Index 2026 -- endgame dealer assignments
- Top 10 Community Custom Strains By Profit -- max profit strains for endgame
- Profit Rankings -- full per-unit profit table for endgame Cocaine 9-mix
- Property Rankings -- endgame property progression and Hyland Manor purchase guide
- Map Zones Guide -- endgame zones (Docks) and dealer locations
- Common Mistakes -- avoid the expensive endgame mistakes that waste your progress
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.