Short answer: Yes, quality directly affects sell price. Standard quality products sell at 1.4x suggested price. Premium quality sells at 1.5x. Heavenly quality sells at 1.6x. Quality is determined by growing conditions: fertilizer use, PGR/Speed Grow application, and drying rack processing. A Premium OG Kush 4-mix ($170 base) sells for ~$255 at 1.5x, versus ~$238 for Standard -- a $17 difference per unit.

This is a data comparison guide -- not a "what is quality" explainer. Use the tables below to decide whether quality upgrades are worth the extra time and cost. For the base profit figures without quality adjustments, see the recipe profit rankings.

Quality Tier Reference

Cross-referenced from Fandom Wiki Quality page, TheGamer quality guide, Steam Community pricing guide, and r/Schedule_I community testing.

Quality TierIconSell Price MultiplierHow To AchieveExtra Requirements
StandardNone (default)1.4xUse PGR or Speed GrowNone (baseline)
PremiumPurple star1.5xUse Fertilizer only (no PGR/Speed Grow)Requires drying rack
HeavenlyGold star1.6xFertilizer + Drying Rack processingRequires drying rack + Botanist

Source: TheGamer "Best Quality Types" guide confirms Premium requires Fertilizer only (no Speed Grow or PGR). Fandom Wiki Quality page confirms Heavenly requires drying rack processing. Scaling quality production requires automation — the Barn vs Warehouse ROI comparison shows at what setup quality upgrades become profitable.

Profit Comparison By Quality

Base assumption: OG Kush 4-mix ($170 suggested price, 4 units per harvest).

QualitySell Price (per unit)Gross Per HarvestCost to AchieveNet Per HarvestExtra Profit vs Standard
Standard$238 (1.4x)$952$0 (baseline)~$900$0
Premium$255 (1.5x)$1,020Fertilizer (~$50) + drying rack time~$930+$30
Heavenly$272 (1.6x)$1,088Fertilizer ($50) + drying rack ($300) + Botanist ($200/day)~$738-$162 (net loss without scale)
Heavenly quality is NOT worth the extra cost for small-scale operations. The drying rack ($300) + Botanist (if automated, $200/day) eats into your margin. At 4 units per harvest, you lose $162 per harvest compared to Standard. However, at 20+ units per harvest (Barn scale), the drying rack cost is amortized and Heavenly becomes profitable. The community consensus on r/Schedule_I confirms: "There's no real point in Heavenly unless you want the extra 5-6% chance to get a new customer."

Quality Impact By Product Type

Different product types benefit differently from quality upgrades.

Product TypeStandard Price (1.4x)Premium Price (1.5x)Heavenly Price (1.6x)Quality SensitivityBest Quality Choice
OG Kush 4-mix ($170)$238$255$272MediumPremium (best value)
Green Crack 4-mix ($160)$224$240$256MediumPremium
Cocaine 4-mix ($200)$280$300$320HighPremium or above
Cocaine 8-mix ($625)$875$938$1,000HighHeavenly (scale justifies)
Meth 2-mix ($100)$140$150$160LowStandard (quality not worth effort)
Crystal 6-mix ($375)$525$563$600MediumPremium
Custom Strain ($150)$210$225$240MediumPremium

Cocaine is the most quality-sensitive product in the game. Going from Standard to Premium on Cocaine 8-mix adds $63 per unit in sell price. At 8 units per harvest, that's $504 extra per cycle -- easily worth the fertilizer investment. Meth is the least quality-sensitive -- the $10-20 extra per unit barely covers fertilizer cost.

Growing Conditions Guide

How each condition affects quality:

ConditionEffect On QualityEffect On YieldEffect On Growth TimeRecommended For
Fertilizer only+1 tier (Standard -> Premium)NormalNormalPremium quality
Fertilizer + Drying Rack+2 tiers (Standard -> Heavenly)Normal+1 day drying timeHeavenly (large scale)
Speed Grow onlyNo changeNormal-30% growth timeFast production (Standard quality)
PGR only-1 tier (-> Standard if Premium base)+50% yieldNormalMaximum volume (low quality)
Fertilizer + PGRNo change (cancel out)+50% yieldNormalBalanced (Standard quality, high yield)
Fertilizer + Speed GrowNo change (cancel out)Normal-30% growth timeFast Premium (if you can get both)

Source: Steam Community complete walkthrough guide (March 2025) and Fandom Wiki Quality page.

Quality Decision Matrix

Your SituationRecommended QualityReasoning
Early game (4 pots), need cash fastStandardQuality upgrades cost more than they return at small scale
Mid game (8 pots), Bungalow with BotanistPremiumFertilizer is cheap ($50), drying rack is optional
Late game (Barn, 16+ pots), full automationPremium on weed, Heavenly on cocaineScale amortizes drying rack cost
Selling to customers directlyPremiumHigher quality = more customer unlocks, better repeat rates
Supplying dealersStandard or PremiumDealers don't benefit from quality as much as direct sales
Need to unlock a specific customerHeavenlyThe extra 5-6% unlock chance can be worth it for rare customers

Practical Example

You have a Barn with 20 pots, running Cocaine 8-mix ($625 base). Your Botanist is already hired ($200/day).

Standard quality (no fertilizer):

  • 20 units x $875 = $17,500 gross
  • $17,500 - $200 (Botanist wage) = $17,300 net

Premium quality (fertilizer on all 20):

  • 20 units x $938 = $18,760 gross
  • $18,760 - $200 (Botanist) - $50 (fertilizer) = $18,510 net

Heavenly quality (fertilizer + drying rack, 1 day delay):

  • 20 units x $1,000 = $20,000 gross
  • $20,000 - $200 (Botanist) - $50 (fertilizer) - $300 (drying rack amortized) = $19,450 net

Decision: Go Premium. It adds $1,210 per harvest vs Standard with minimal effort (just apply fertilizer). Heavenly adds another $940 but requires the drying rack purchase ($300) and delays harvest by a day. At Barn scale, the drying rack pays for itself in about 3 harvests.

Community Questions About Quality

From r/Schedule_I discussions (various threads):

Q: Does quality matter for dealer sales? A: Dealers don't see a significant difference in buyer behavior based on quality. The standard pricing rule applies: dealers sell at the price you set. Quality mainly affects direct customer sales and customer unlock rates.

Q: What's the point of Heavenly quality? A: "Currently the highest required quality is Premium, so there's no real point in Heavenly unless you want the extra 5-6% chance to get a new customer." (Steam Community discussion, April 2025). Heavenly is mainly for completionists and min-maxers.

Q: Is fertilizer worth the investment? A: Yes, at medium-to-large scale. Fertilizer costs $50 and adds roughly 7% to your sell price. At 10+ units per harvest, that's $100-300 extra revenue for a $50 investment. (r/Schedule_I "Is fertilizer worth it" thread)

For detailed strain pricing, see Best Strain By Game Stage.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.