Short answer: v0.4.5 (March 30, 2026) added the Golden M1911 pistol, Big Sprinkler for faster plant watering, a reorder feature for the delivery app, and dynamic reticle for ranged weapons. Meta impact: Big Sprinkler changes Botanist efficiency and watering throughput. No major recipe or police behavior changes.

New Additions in v0.4.5

Feature Type Unlock Impact
Golden M1911 Weapon Casino vending machine (rare drop) Cosmetic, same stats as M1911
Big Sprinkler Equipment Dan's Hardware, $200 Waters 4 plants at once -- huge automation upgrade
Reorder Feature UI Automatic One-click repeat of last delivery order
Dynamic Reticle UI Automatic Crosshair changes size based on accuracy
Bug reporting tool System Steam overlay Report issues in-game

Big Sprinkler: The Real Game-Changer

The Big Sprinkler is the most impactful addition in v0.4.5. It replaces the basic sprinkler and covers a 4-plant area in one activation.

Metric Basic Sprinkler Big Sprinkler
Cost $75 $200
Coverage 1 plant 4 plants
Water per use 1 unit 4 units
Botanist efficiency 1 plant per pass 4 plants per pass
Automation impact Baseline -40% Botanist labor time

Where to get it: Sold at Dan's Hardware. No rank requirement to purchase.

Meta Impact Analysis

Before v0.4.5: Botanists were the bottleneck in automation setups. One Botanist could water 5 pots but spent most of their time walking between pots. The basic sprinkler required one activation per plant.

After v0.4.5: One Big Sprinkler waters 4 plants. A single Botanist with 2 Big Sprinklers can now manage 8 plants (max for most properties, like the Barn) in the same time they previously managed 4-5.

Other changes:

  • Reorder feature reduces delivery management time by ~30%
  • No changes to police behavior, recipe values, or employee AI
  • No new properties, suppliers, or dealers added
Aspect Pre-v0.4.5 Post-v0.4.5 Difference
Botanist plants/hr 5 8-10 +60-100%
Daily plant yield (Barn) 40 plants 60-70 plants +50-75%
Max automated units/day ~200 ~300 +50%

Version History Summary

Version Date Key Changes
v0.1.x Mar 2025 Initial early access release
v0.2.4 Apr 2025 Co-op multiplayer added
v0.2.5 Apr 2025 Customer improvements
v0.3.4 2025.04.07 Pawn Shop, Fancy Stuff, first content update
v0.3.5 2025.05.08 Jukebox, Storage Unit
v0.3.6 2025.06.08 Filters, Employee Tweaks, Save System
v0.4.0 2025.08.28 Cartel Update -- Benzies Family
v0.4.1 2025.11.02 Halloween Update
v0.4.2 2025.12.26 Shrooms Update (Fungal Phil)
v0.4.5 2026.03.30 Anniversary Update: Big Sprinkler, reorder, Golden M1911

What v0.4.5 Did NOT Change

Based on patch notes and community verification, the Anniversary update did NOT touch:

  • Police AI behavior (bin hiding still works)
  • Recipe formulas or ingredient values
  • Dealer buy-in costs or mechanics

This makes v0.4.5 a quality-of-life patch rather than a balance patch. Most existing strategies remain valid, including the profit rankings and automation setups.

Related Guides

See all version changes in: Schedule 1 Complete Update History.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.