New Additions in v0.4.5
| Feature | Type | Unlock | Impact |
|---|---|---|---|
| Golden M1911 | Weapon | Casino vending machine (rare drop) | Cosmetic, same stats as M1911 |
| Big Sprinkler | Equipment | Dan's Hardware, $200 | Waters 4 plants at once -- huge automation upgrade |
| Reorder Feature | UI | Automatic | One-click repeat of last delivery order |
| Dynamic Reticle | UI | Automatic | Crosshair changes size based on accuracy |
| Bug reporting tool | System | Steam overlay | Report issues in-game |
Big Sprinkler: The Real Game-Changer
The Big Sprinkler is the most impactful addition in v0.4.5. It replaces the basic sprinkler and covers a 4-plant area in one activation.
| Metric | Basic Sprinkler | Big Sprinkler |
|---|---|---|
| Cost | $75 | $200 |
| Coverage | 1 plant | 4 plants |
| Water per use | 1 unit | 4 units |
| Botanist efficiency | 1 plant per pass | 4 plants per pass |
| Automation impact | Baseline | -40% Botanist labor time |
Where to get it: Sold at Dan's Hardware. No rank requirement to purchase.
Meta Impact Analysis
Before v0.4.5: Botanists were the bottleneck in automation setups. One Botanist could water 5 pots but spent most of their time walking between pots. The basic sprinkler required one activation per plant.
After v0.4.5: One Big Sprinkler waters 4 plants. A single Botanist with 2 Big Sprinklers can now manage 8 plants (max for most properties) in the same time they previously managed 4-5.
Other changes:
- Reorder feature reduces delivery management time by ~30%
- No changes to police behavior, recipe values, or employee AI
- No new properties, suppliers, or dealers added
| Aspect | Pre-v0.4.5 | Post-v0.4.5 | Difference |
|---|---|---|---|
| Botanist plants/hr | 5 | 8-10 | +60-100% |
| Daily plant yield (Barn) | 40 plants | 60-70 plants | +50-75% |
| Max automated units/day | ~200 | ~300 | +50% |
Version History Summary
| Version | Date | Key Changes |
|---|---|---|
| v0.1.x | Mar 2025 | Initial early access release |
| v0.2.4 | Apr 2025 | Co-op multiplayer added |
| v0.2.5 | Apr 2025 | Customer improvements |
| v0.3.4 | 2025.04.07 | Pawn Shop, Fancy Stuff, first content update |
| v0.3.5 | 2025.05.08 | Jukebox, Storage Unit |
| v0.3.6 | 2025.06.08 | Filters, Employee Tweaks, Save System |
| v0.4.0 | 2025.08.28 | Cartel Update -- Benzies Family |
| v0.4.1 | 2025.11.02 | Halloween Update |
| v0.4.2 | 2025.12.26 | Shrooms Update (Fungal Phil) |
| v0.4.5 | 2026.03.30 | Anniversary Update: Big Sprinkler, reorder, Golden M1911 |
What v0.4.5 Did NOT Change
Based on patch notes and community verification, the Anniversary update did NOT touch:
- Police AI behavior (bin hiding still works)
- Recipe formulas or ingredient values
- Dealer buy-in costs or mechanics
This makes v0.4.5 a quality-of-life patch rather than a balance patch. Most existing strategies remain valid.
Related Guides
See all version changes in: Schedule 1 Complete Update History.
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.