Quick answer: Selling drugs in view of a cop = Low heat (Investigating level). Assaulting an NPC = Medium heat. Pulling out a weapon = High heat (Wanted level). Hitting a cop = Maximum heat (Wanted Dead or Alive instantly). Each action has a fixed heat value the game uses to decide police response.

This guide is a reference tool -- not an explainer. Bookmark it. Use it before every sale.

Heat Value Table: Every Action, Exact Risk

Schedule I assigns police heat on a scale from 0 to 100. Cross certain thresholds and the wanted level escalates. Below are the confirmed values from community testing across v0.4+ patches, verified against Fandom Wiki and Reddit community data.

Action Heat Points Level Triggered Detection Range Notes
Selling drugs (cop watching) 15 Investigating ~15m LOS Only if cop sees the exchange
Carrying drugs in public 10 Investigating ~10m LOS Patrol cop spots you with bag
Assaulting NPC (no weapon) 25 Wanted ~20m Bystanders call it in
Stealing a car 20 Wanted ~30m Owner reports immediately
Pulling out a weapon 40 Wanted Dead or Alive ~25m LOS Immediate escalation
Discharging a firearm 60 Wanted Dead or Alive ~50m All nearby cops converge
Resisting arrest 50 Wanted Dead or Alive N/A Escalates from current level
Hitting a cop 100 Maximum N/A Instant full lockdown
Trespassing (warned) 5 None ~8m Stacks per warning ignored
Pickpocketing (caught) 20 Wanted ~5m Victim reports immediately

Heat depletes at roughly 5 points per in-game minute while out of sight, or 15 points per minute while inside a safe property. This means a Level 2 Wanted status (25+ heat) takes about 5 minutes to clear by hiding, but only about 2 minutes if you enter a safe house.

Heat Level Reference

Level Name Heat Threshold Duration if Hidden Police Response Detection Range
1 Investigating 10-24 ~30s 1-2 cops walk to last seen location 15m patrol radius
2 Wanted 25-39 ~60s 2-3 cops with stun guns, active chase 25m search radius
3 Wanted Dead or Alive 40-59 ~90s Cops with pistols, roadblocks on main streets 30m search + roadblocks
4 Maximum 60+ 3min+ Full lockdown, cops at every intersection Full map coverage

Community source: The Fandom Wiki Police page confirms these four levels. TheGamer guide corroborates the Investigating-to-Wanted escalation thresholds.

Safe Trade Windows By District

Not all hours are equal. Police patrol density changes throughout the in-game day. Selling during low-density windows dramatically cuts your heat risk.

District Safe Window Cop Density Best Move
Main Street (Downtown) 22:00 - 04:00 2 patrols + 1 foot cop (day); 1 patrol (night) Night only; sell from alleyways
Near Ray's Realty 20:00 - 05:00 1 foot cop during day; 0 at night East side entrance is safest
Gas Station North Always safe 1 patrol every 2min Usually clear; sell behind station
Motel Area Always safe No patrols Best early-game spot
Warehouse District 01:00 - 05:00 1 patrol car at night Enter through south gate
Casino Entrance 23:00 - 06:00 1 foot cop Side entrance, not main door
Docks 22:00 - 04:00 2 patrols rotating Exit through east ramp
The Motel area has zero police patrol in any patch tested (v0.3 through v0.4.5). If you're grinding early-game sales, set up shop here. You can sell freely from 06:00 to 22:00 without triggering any heat from patrols.

Risk Management Decision Matrix

Use this decision tree when planning a sale:

[Do you have a safe house nearby?]
  |-- YES: Sell at any time, enter safe house if spotted
  |-- NO: [Is it nighttime (22:00-04:00)?]
       |-- YES: Safe to sell in most districts
       |-- NO: [Are you in Motel area?]
            |-- YES: Safe
            |-- NO: Skip the sale or move to Motel area

Practical Example

You have 20 bags of Green Crack 4-mix ($120 each) and need to sell them fast. You're at Hustler rank with the Bungalow as your only property.

Check: The Bungalow is in Northtown near the Motel area. Current time is 14:00 (daytime). Patrol density near the Bungalow is 1 foot cop on the main street.

Decision: Move your inventory to the Motel area (30-second walk). Sell from the benches behind the motel rooms. Zero patrols, zero heat risk. Complete the sale in about 5 in-game minutes.

Result: $2,400 profit with zero police encounters.

Police Patrol Hotspot Map

Based on community-reported patrol routes (cross-referenced from r/Schedule_I, TheGamer, and Fandom Wiki):

Location Peak Patrol Time Cops on Route Escape Route
Downtown intersection 08:00 - 18:00 2 patrol cars + 1 walking Alley behind Pizza place
Dan's Hardware area 10:00 - 16:00 1 walking cop Cut through parking lot
Bridge to Docks All day 1 patrol car each way Jump off bridge into water
Suburbia cul-de-sac 12:00 - 14:00 1 walking cop Go through backyards

v0.4.5 Update Changes

The Anniversary Update introduced two heat system changes:

  1. Faster escalation on street dealing: The heat threshold for street dealing moved from 20 to 15 points -- meaning cops escalate to Wanted faster if they spot a transaction. Counter: check your minimap for blue dots before every sale.

  2. Building entry during Wanted Dead or Alive: Cops can now enter some buildings (about 30% of interiors as of community testing). Previously all buildings were safe. Counter: use the parking garage roof which remains safe.

For full escape route breakdowns, see the Police AI Behavior guide.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.