The Bungalow ($6,000) was the first property where I actually felt like I was running a real operation. The apartment works fine for the first hour, but once you need more than 2 Mixing Stations and actual employees, you outgrow it fast.
I rebuilt the Bungalow layout three times before it clicked. Here's what worked and what didn't.
The layout that finally clicked:
The Bungalow is a single open room, about 8x6 tiles of usable space. No stairs, no extra rooms. You work with what you have.
- South wall: 2 Mixing Stations side by side. That's all you can fit without making movement awkward.
- North wall: 2 shelves, each whitelisted for 2 ingredients. You can't fit a third shelf without blocking the path.
- Wall near the door: Output box for finished product.
- Near loading bay: Packing Station.
The first time I tried cramming 3 Mixing Stations in there, I ran out of floor space for shelves and the Handler kept getting stuck between furniture. Other players on Reddit ran into the same issue. 2 stations is the sweet spot for this property.
Employee setup I use:
- 1 Botanist: 5 pots of OG Kush. Harvests and moves stuff to the drying rack.
- 1 Chemist: Handles both Mixing Stations. One chemist can manage 2 stations without issues.
- 1 Handler: Shuttles ingredients from shelves to the stations, and finished product to the Packer.
- 1 Packer: Bags at the Packing Station, output goes out the loading bay.
- 5th slot: I leave this flexible. Sometimes a second Handler, sometimes nothing to save wages.
Daily wage cost runs around $550-$650 total, based on current hire rates. I've seen older guides quote way lower numbers (like $40/day for a Botanist), but those are from the beta days. Current prices are roughly $1,500 hire fee + $200/day per employee. PC Gamer and IGN have the same numbers.
What this setup produces:
With OG Kush 4-mix running, I get about 60-80 units per day. Revenue around $7,200-$9,600 at roughly $120/unit. After wages, I'm clearing $6,500-$9,000 per day. The Bungalow pays for itself in one day.
But here's the thing -- the numbers don't scale. I can't add more stations, more shelves, or more employees. The Bungalow caps at 5 employees and 1 loading bay. Once I unlocked Meth production and needed more stations than it could fit, I knew it was time to move.
When I pack up and leave:
- When I have $25K saved for the Barn (usually day 2-3 after hitting Dealer rank)
- When my 2 Mixing Stations are constantly backlogged
- When I'm making more than $10K/day and ingredient costs are eating into profits
- When I need more than 1 loading bay to move product fast
I see people on Reddit asking if they should renovate the Bungalow or invest in upgrades. Don't. Save every dollar for the Barn. Renovations don't carry over and you're outgrowing this property in 2-3 days anyway. A Fandom Wiki thread confirms the same -- the Bungalow is a stepping stone, not a home base.
One thing I wish I knew earlier:
The loading bay location matters. The Bungalow's only loading bay is in a corner, and if you block the path with furniture, your Handler won't be able to reach it. I learned this the hard way when I packed a shelf too close to the bay and my Handler just stood there holding ingredients. Keep a 2-tile clear path from the bay to the center of the room.
For the full automation breakdown, check the Workshop guide.
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