All Properties Comparison Table
| Property | Cost | Employee Cap | Loading Bays | Best For | Buy At Rank |
|---|---|---|---|---|---|
| Burned RV | Free (starter) | 0 | 0 | Tutorial only | Start |
| Apartment | Free (given) | 0 | 0 | First mixing station | Start |
| Bungalow | $6,000 | 5 | 1 | Mid-game mixing | Hustler |
| The Barn | $25,000 | 10 | 2 | Full automation | Dealer |
| Docks Warehouse | $50,000 | 12 | 2 | Endgame production | Hoodlum V |
| Hyland Manor | $250,000 | 16 | 3 | Max scale | Kingpin |
Bungalow ($6,000) - The First Real Upgrade
Buy this as soon as you have $6K. Located at Ray's Realty (northeast of the burned RV marker). The Bungalow has space for 4 Mixing Stations, 2 shelves, and 5 employees.
Setup priority: 1 loading bay. Use it for OG Kush 4-mix production. 2 Chemists + 2 Handlers + 1 Packer. This covers all your mid-game production needs.
Upgrade trigger: Move to the Barn when you have $25K saved AND your daily Bungalow production maxes out (you are producing more than 4 Mixing Stations can handle).
The Barn ($25,000) - Best Value Property
The Barn is the single best value property in Schedule 1. Two floors, 10 employee slots, 2 loading bays. This is where automation becomes real.
Setup: Ground floor for shelf storage and mixing stations (4+ stations). Upper floor for packing and loading bay. 3 Chemists + 4 Handlers + 2 Packers + 1 Botanist for a balanced setup.
Why it beats the Warehouse: $25K vs $50K. The Barn's 2-floor design actually works better for vertical chains than the Warehouse's sprawling single floor. Route distances are shorter, meaning fewer Handlers get stuck.
Upgrade trigger: Only move to the Warehouse when you need to run Cocaine 8-mix or similar complex recipes that require 8+ Mixing Stations.
Docks Warehouse ($50,000) - Endgame Production
Unlocked at Hoodlum V rank. Accessible 6PM-6AM only. 12 employee slots make this the largest pre-Manor property. Best for Cocaine 8-mix and Meth 8-mix production lines.
Setup: 6 shelves (east wall), 8 Mixing Stations in two 4-station chains, 4 Handlers, 2 Packers. Daily gross of $70K+ is achievable.
Caveat: The Warehouse's loading bay is far from the mixing area, requiring extra Handlers on route duty. Budget for 4 Handlers minimum.
Hyland Manor ($250,000) - Endgame Only
The Manor requires completing the "Finishing the Job" quest before it becomes available at Ray's Realty. 16 employee slots, 3 loading bays. Can fit the full Cocaine 9-mix production line.
When to buy: Only at Kingpin rank when you have $250K liquid AND your Warehouse is running at full capacity. The Manor is a flex purchase, not a practical necessity - most players never need this much space.
ROI reality: At $250K purchase price + $50K equipment + $1,200/day wages, you need 500+ Cocaine 9-mix units to break even. If you are not producing at that scale, stay in the Warehouse.
Buy Order Flowchart
Apartment (free) 鈫?Bungalow ($6K) at Hustler 鈫?Barn ($25K) at Dealer 鈫?Warehouse ($50K) at Hoodlum V 鈫?Manor ($250K) at Kingpin
The single biggest mistake new players make is buying the Barn too early. You need $25K cash PLUS $5K for equipment PLUS ongoing ingredient costs. If buying the Barn leaves you with under $5K liquid cash, wait one more day of production.
Related Guides
See property tier comparisons: All Properties Ranked.
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.