Crime Simulator Game Modes and Quota System Explained
Game Modes Overview
Crime Simulator offers three distinct modes, each changing how the game plays and how you progress:
| Mode | Difficulty | Permadeath | Quota | Best For |
|---|---|---|---|---|
| Standard | Normal | No | Yes | Learning mechanics |
| Hardcore | Hard | Yes | Yes | Experienced players |
| Completionist | Variable | No | No | Achievement hunters |
Standard Mode
The default experience. You respawn at your hideout if arrested, keeping your tools and skill progress but losing current loot and a cash penalty. The quota system is active: you must earn a minimum amount by the end of each day or face consequences.
Standard mode is the best place to learn house layouts, tool usage, and police evasion. There is no time limit per session, so you can scout houses freely.
Hardcore Mode
One life. If you get arrested or die, the run is over. Tools and skills do not carry over between runs. Quotas are higher per day. Hardcore requires perfect execution and deep game knowledge before attempting.
Completionist Mode
Removes the quota pressure entirely. You can spend unlimited time exploring maps, collecting every item type, and hunting achievements without the stress of daily deadlines.
This mode is ideal for achievement hunters and players who want to explore every house and item request at their own pace.
The Quota System
The quota is your daily earning target. Failing to meet it triggers escalating penalties:
- First failure: Warning + reduced fence prices for one day
- Second failure: Tool breakage increased by about 50% for 2 days
- Third failure: Police heat permanently elevated until quota is met
Quota amounts scale with your rank. Early quotas are around $1,000-$2,000 according to community reports. Later quotas can reach $10,000+ per cycle.
How Quota Days Work
Each "day" in Crime Simulator is a cycle:
- Day starts -- quota is assigned
- Free play -- rob houses, sell loot, complete jobs
- Return to hideout -- game tallies earnings against quota
- If met: next day with higher quota
- If failed: penalties apply
The clock is not real-time. You control when to end a day by returning to hideout. This means you can extend a "day" indefinitely until you are satisfied with your haul.
The optimal strategy: complete jobs first (they give guaranteed money), then do free-roam robberies for bonus loot. Do not go for a big score first unless you are certain you can escape clean.
Rank Progression
As you meet quotas and earn cash, your rank increases:
| Rank | Requirement | Unlocks |
|---|---|---|
| Apprentice | Complete tutorial | Basic tool access |
| Rank 2-3 | Meet first 3 quotas | Medium houses, item requests |
| Rank 4-5 | About $25,000 lifetime earnings | Advanced tools, heist mode |
| Rank 6+ | About $100,000+ | Gold bars, basement upgrades |
Higher ranks unlock better tools and more profitable targets. Focus on consistent quota completion rather than chasing single big scores.
Tips for New Players
- Check the job board every day for high-payout contracts
- Stack item requests -- grabbing items that satisfy multiple requests doubles profit
- Sell duplicate skill leaflets for cash (they drop randomly from special boxes)
- Do not hoard loot -- cash in your pocket is better than items in your bag if you get caught
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.