Tools

Crime Simulator Tools Guide: Every Item Explained

Prioritize the lockpick set first. It replaces the noisy crowbar on most locked doors and is the single best early-game investment.

Tool Overview

Crime Simulator has a growing arsenal of tools for breaking in, disabling security, and escaping. Tools break with use and must be repaired or replaced at the shop. Choosing the right tool for each job is the difference between a clean score and an arrest.

Lockpick Set

The bread and butter of every heist. Lockpicks let you open locked doors silently. Without them, you rely on the crowbar, which is loud and alerts nearby NPCs.

How to use: A simple rotation mini-game. Turn the pick left or right until the lock gives. Higher-quality lockpick sets handle tough locks better.

When to use: Front doors, internal locked rooms, basement entrances. Use lockpicks on anything you want to enter quietly.

Practice lockpicking at the tutorial area in your hideout. It costs nothing and lets you learn the timing without consequences.

Flashlight

Many interiors have dark corners where valuables hide. The flashlight illuminates shelves, safes, and under-bed areas that are invisible without it.

When to use: Every house, every room. Missing one high-value item because you could not see it is avoidable for the cost of a flashlight.

Sleeping Gas

A single-use canister that puts one NPC to sleep for about 60 seconds based on community reports. Essential for houses where a resident is home.

When to use: Houses with NPCs inside. Look through windows first to confirm occupancy before deciding to use gas.

Glass Knife

Cuts through glass silently. Used on display cases, glass doors, and window panes. Quieter than smashing glass but requires careful handling.

When to use: Jewelry stores, houses with glass display cabinets, windows on upper floors where a smash would attract attention.

Blowtorch

Opens metal safes and reinforced doors. Slow and loud, but necessary for the best loot behind heavy security.

When to use: Safes and security doors. Only bring a blowtorch if you know the target has a safe -- check the job board details first.

Cable Ties

Restrain subdued NPCs so they cannot call for help. Used after knocking out or gassing a target.

When to use: Houses where you need extra time inside. Tie up an NPC after gassing them to prevent early wake-up calls.

Drill

Used on reinforced lockboxes and electrical panels. The drill creates noise but opens things lockpicks cannot handle.

When to use: Upgrade panels, electrical boxes, heavy-duty locks.

Hacking Tool

Opens electronic locks and security panels. Unlocked after finding the relevant skill leaflet.

When to use: Electronic door locks, security system panels, advanced safes.

Tool Unlock Order

PriorityToolWhy First
1Lockpick SetSilent entry on most doors
2FlashlightDo not miss loot in dark corners
3Sleeping GasNeutralize NPCs safely
4Glass KnifeAccess display cases and windows
5Cable TiesExtend safe time in occupied houses
6BlowtorchOpen safes for best loot
7DrillHeavy-duty lockboxes and panels

Tool Maintenance

Tools degrade with each use. A lockpick set lasts about 10-15 picks before breaking according to community estimates. Repair costs vary:

  • Basic tools: about $100-$200 to repair
  • Advanced tools: about $300-$500 to repair
  • Special tools (hacking tool): about $600+ to repair

Always repair tools between runs. A broken tool mid-heist can strand you in a locked room with police on the way.

Store a backup lockpick set in your hideout stash. If your primary breaks mid-job, you can still extract through locked doors. This simple habit has saved countless runs.


Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.