The DDS2 Fandom tutorial page confirms: "Use parkour to find shortcuts, to make it easier to escape from enemies chasing you, or to sneak into otherwise inaccessible areas." Parkour is your primary survival tool -- not guns. I stopped trying to fight police after my first few arrests taught me that bullets attract more heat than they solve. This guide covers every parkour move, when to use each, and how to chain them into effective escape sequences.
Parkour actions:
| Action | Key | Use Case |
|---|---|---|
| Vault | Space (toward obstacle) | Low fences, barriers, waist-high walls |
| Wall Run | Space (toward wall at angle) | Narrow alleys, building gaps, climbing to ledges |
| Jump Climb | Space (toward ledge) | Roof access, vertical escape to higher platforms |
| Sprint | Shift | Open ground between cover positions |
| Crouch/Slide | Ctrl | Break line of sight, fit through tight gaps |
These moves are designed for three specific purposes: finding shortcuts between sectors, escaping police and enemy chases, and reaching otherwise inaccessible areas that may contain loot or quest items.
Practical example: Chaining parkour moves for a clean escape
Here is how I combine moves when escaping a police pursuit in the industrial zone:
- Sprint toward the nearest shipping container stack
- Vault the waist-high chain-link fence (single Space press)
- Immediately wall-run the container face at a 45-degree angle (Space toward wall)
- Jump climb onto the container top (Space at ledge height)
- Sprint across container tops to reach the warehouse roof
- Slide (Ctrl) under the pipe obstacle on the roof
- Crouch and wait for the search to pass
The entire sequence takes about 8-10 seconds and uses every major parkour move. Practicing this chain in a low-heat situation first will make it second nature when police are actively chasing you.
Why parkour beats fighting:
| Factor | Fighting | Parkour Escape |
|---|---|---|
| Time to safety | 30-60 seconds (if you survive) | 10-20 seconds |
| Police heat increase | High (+1 wanted level guaranteed) | None |
| Ammo/health cost | Consumes resources, expensive | None |
| Repeatability | Limited by ammo and healing items | Infinite |
| Raid probability impact | Increases significantly | No impact |
The Steam quick-start guide notes that police hours bring extra cash. The corollary is that getting caught during police hours costs more than just money -- it raises your wanted level and increases raid probability for days afterward. Parkour escape is always the safest option.
Zone-specific parkour strategies:
| Situation | Recommended Parkour Path |
|---|---|
| Ambushed during delivery | Nearest fence vault to wall run to roof access |
| Police pursuit (street level) | Alley entry to wall run to climb to rooftop |
| Lab raid | Rear exit to vault obstacles to tree line |
| Rival gang encounter | Over fence to sprint through buildings to crouch hide |
| Coastal pursuit | Swim to pier structure to climb boat roofs |
Advanced techniques:
Once you have the basic moves down, these advanced techniques can save you in tight situations:
- Double wall-run -- In very narrow alleys, you can wall-run one wall, then immediately wall-run the opposite wall to gain extra height. This accesses rooftops that single wall-runs cannot reach.
- Slide vault -- Crouch-slide into a vault for a lower profile that makes it harder for police to track your movement. Useful when breaking line of sight in open areas.
- Roof bridging -- Some buildings have small gaps between them that require a running jump from the edge. These routes are invisible on the minimap and police never follow.
- Water exits -- Diving into water and swimming around obstacles resets police search patterns. Find a secluded beach to exit rather than climbing back onto the main pier.
Common parkour mistakes:
| Mistake | Why It Fails | Fix |
|---|---|---|
| Sprinting toward a fence without timing | Bounces off instead of vaulting | Press Space slightly before contact |
| Wall-running at a wall head-on | Does not trigger wall-run | Approach at 30-45 degree angle |
| Jumping too early at ledges | Grabs air, falls back down | Wait until hands are at ledge height |
| Running out of stamina mid-chain | Character slows down, police catch up | Use energy drinks for extended routes |
Related Guides:
- Escape Routes Guide -- Zone-by-zone escape routes with wanted level system
- Police Anti-Raid Guide -- Comprehensive police behavior strategies
- Common Mistakes Guide -- Parkour mistakes new players make
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.