The DDS2 Fandom tutorial page confirms: "Use parkour to find shortcuts, to make it easier to escape from enemies chasing you, or to sneak into otherwise inaccessible areas." Parkour is your primary survival tool -- not guns.
Parkour Actions
| Action | Key | Use Case |
|---|---|---|
| Vault | Space (toward obstacle) | Low fences, barriers |
| Wall Run | Space (toward wall at angle) | Narrow alleys, building gaps |
| Jump Climb | Space (toward ledge) | Roof access, vertical escape |
| Sprint | Shift | Open ground between cover |
| Crouch/Slide | Ctrl | Break line of sight |
The Fandom wiki confirms these moves are specifically designed for:
- Finding shortcuts between sectors
- Escaping police and enemy chases
- Reaching otherwise inaccessible areas
Why Parkour Beats Fighting
| Factor | Fighting | Parkour Escape |
|---|---|---|
| Time to safety | 30-60 seconds | 10-20 seconds |
| Police heat increase | High (+1 wanted level) | None |
| Ammo/health cost | Consumes resources | None |
| Repeatability | Limited by resources | Infinite |
The Steam quick-start guide notes that "Police hours bring extra cash." The corollary: getting caught during police hours costs more than just money -- it raises your wanted level and increases raid probability. Parkour escape is the safest option.
Escape Route Strategy
| Situation | Recommended Parkour Path |
|---|---|
| Ambushed during delivery | Nearest fence vault -> wall run -> roof access |
| Police pursuit (street level) | Alley entry -> wall run -> climb to rooftop |
| Lab raid | Rear exit -> vault obstacles -> tree line |
| Rival gang encounter | Over fence -> sprint through buildings -> crouch hide |
The Fandom wiki emphasizes that parkour opens shortcuts between sectors, making cross-territory travel faster and safer.
Resources
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.