Role Breakdown
Dealers handle customer interactions. The DDS2 Fandom wiki explains that once you hire a dealer and set them up in any territory, you can assign customers from that region to them. This is the first automation unlock and should be your priority.
Cooks automate batch processing. With a cook assigned to a lab, you can produce product without manual mixing. This becomes efficient once you have reliable ingredient supply.
Guards reduce raid probability. The Fandom wiki confirms that hideout raids are affected by visibility and wanted level. Guards likely mitigate this, though specific mechanics are still being documented by the community.
Distributors transfer product between hideouts. Essential for the multi-hideout specialization strategy where each location produces one product type.
Assignment Strategy by Stage
| Stage | Net Worth | Staff Setup | Focus |
|---|---|---|---|
| Early | $5k-15k | 1 Dealer | Automate first territory |
| Mid | $15k-50k | 1 Dealer + 1 Cook | Production scaling |
| Late | $50k-200k | 2 Dealers + 2 Cooks + 1 Guard | Multiple territories |
| Endgame | $200k+ | Full team + co-op partners | Complete automation |
How to Unlock Each Role
| Role | Unlock Method | Cost |
|---|---|---|
| Dealer | Build distributor desk at hideout | ~$2,000 in materials |
| Cook | Upgrade lab station | ~$3,000 in equipment |
| Guard | Build guard station | ~$5,000 |
| Distributor | Own 2+ hideouts | Cost of second hideout |
Staff Limit and Expansion
The game limits how many employees you can have based on:
- Current Street Cred level
- Number of hideouts owned
- Story progression
To increase your staff cap: complete missions, expand to new territories, and raise your Street Cred.
Community Resources
Community Verification & Resources
Data values may shift with patches. Cross-check against community resources before building your strategy.