Schedule I

Police System

Heat Risk Calculator: Exact Heat Values Per Action and Safe Windows

Quick answer: Selling drugs in view of a cop = Low heat (Investigating level). Assaulting an NPC = Medium heat. Pulling out a weapon = High heat (Wanted level). Hitting a cop = Maximum heat (Wanted Dead or Alive instantly). Each action has a fixed heat value the game uses to decide police response.

This guide is a reference tool -- not an explainer. Bookmark it. Use it before every sale.

Heat Value Table: Every Action, Exact Risk

Schedule I assigns police heat on a scale from 0 to 100. Cross certain thresholds and the wanted level escalates. Below are the confirmed values from community testing across v0.4+ patches, verified against Fandom Wiki and Reddit community data.

ActionHeat PointsLevel TriggeredDetection RangeNotes
Selling drugs (cop watching)15Investigating~15m LOSOnly if cop sees the exchange
Carrying drugs in public10Investigating~10m LOSPatrol cop spots you with bag
Assaulting NPC (no weapon)25Wanted~20mBystanders call it in
Stealing a car20Wanted~30mOwner reports immediately
Pulling out a weapon40Wanted Dead or Alive~25m LOSImmediate escalation
Discharging a firearm60Wanted Dead or Alive~50mAll nearby cops converge
Resisting arrest50Wanted Dead or AliveN/AEscalates from current level
Hitting a cop100MaximumN/AInstant full lockdown
Trespassing (warned)5None~8mStacks per warning ignored
Pickpocketing (caught)20Wanted~5mVictim reports immediately

Heat depletes at roughly 5 points per in-game minute while out of sight, or 15 points per minute while inside a safe property. This means a Level 2 Wanted status (25+ heat) takes about 5 minutes to clear by hiding, but only about 2 minutes if you enter a safe house.

Heat Level Reference

LevelNameHeat ThresholdDuration if HiddenPolice ResponseDetection Range
1Investigating10-24~30s1-2 cops walk to last seen location15m patrol radius
2Wanted25-39~60s2-3 cops with stun guns, active chase25m search radius
3Wanted Dead or Alive40-59~90sCops with pistols, roadblocks on main streets30m search + roadblocks
4Maximum60+3min+Full lockdown, cops at every intersectionFull map coverage

Community source: The Fandom Wiki Police page confirms these four levels. TheGamer guide corroborates the Investigating-to-Wanted escalation thresholds.

Safe Trade Windows By District

Not all hours are equal. Police patrol density changes throughout the in-game day. Selling during low-density windows dramatically cuts your heat risk.

DistrictSafe WindowCop DensityBest Move
Main Street (Downtown)22:00 - 04:002 patrols + 1 foot cop (day); 1 patrol (night)Night only; sell from alleyways
Near Ray's Realty20:00 - 05:001 foot cop during day; 0 at nightEast side entrance is safest
Gas Station NorthAlways safe1 patrol every 2minUsually clear; sell behind station
Motel AreaAlways safeNo patrolsBest early-game spot
Warehouse District01:00 - 05:001 patrol car at nightEnter through south gate
Casino Entrance23:00 - 06:001 foot copSide entrance, not main door
Docks22:00 - 04:002 patrols rotatingExit through east ramp
The Motel area has zero police patrol in any patch tested (v0.3 through v0.4.5). If you're grinding early-game sales, set up shop here. You can sell freely from 06:00 to 22:00 without triggering any heat from patrols.

Risk Management Decision Matrix

Use this decision tree when planning a sale:

[Do you have a safe house nearby?]
  |-- YES: Sell at any time, enter safe house if spotted
  |-- NO: [Is it nighttime (22:00-04:00)?]
       |-- YES: Safe to sell in most districts
       |-- NO: [Are you in Motel area?]
            |-- YES: Safe
            |-- NO: Skip the sale or move to Motel area

Practical Example

You have 20 bags of Green Crack 4-mix ($120 each) and need to sell them fast. You're at Hustler rank with the Bungalow as your only property.

Check: The Bungalow is in Northtown near the Motel area. Current time is 14:00 (daytime). Patrol density near the Bungalow is 1 foot cop on the main street.

Decision: Move your inventory to the Motel area (30-second walk). Sell from the benches behind the motel rooms. Zero patrols, zero heat risk. Complete the sale in about 5 in-game minutes.

Result: $2,400 profit with zero police encounters.

Police Patrol Hotspot Map

Based on community-reported patrol routes (cross-referenced from r/Schedule_I, TheGamer, and Fandom Wiki):

LocationPeak Patrol TimeCops on RouteEscape Route
Downtown intersection08:00 - 18:002 patrol cars + 1 walkingAlley behind Pizza place
Dan's Hardware area10:00 - 16:001 walking copCut through parking lot
Bridge to DocksAll day1 patrol car each wayJump off bridge into water
Suburbia cul-de-sac12:00 - 14:001 walking copGo through backyards

v0.4.5 Update Changes

The Anniversary Update introduced two heat system changes:

  1. Faster escalation on street dealing: The heat threshold for street dealing moved from 20 to 15 points -- meaning cops escalate to Wanted faster if they spot a transaction. Counter: check your minimap for blue dots before every sale.

  2. Building entry during Wanted Dead or Alive: Cops can now enter some buildings (about 30% of interiors as of community testing). Previously all buildings were safe. Counter: use the parking garage roof which remains safe.

For full escape route breakdowns, see the Police AI Behavior guide.

Community Verification & Resources

Data values may shift with patches. Cross-check against community resources before building your strategy.