Schedule I

Automation

Bungalow 8-Step Automation Blueprint: Room-by-Room Layout With ROI Timeline

Short answer: The Bungalow ($30,000 from Ray's Realty) supports 4 employees and fits 2 Mixing Stations for a fully automated 2-product line. Setup cost: ~$3,500 + property cost. Break-even in 7-10 in-game days. Below is the exact 8-step layout tested and verified by the community.
Bungalow Automation Employee Flow Diagram

This guide is a room-by-room build order. Follow these steps in sequence to avoid common automation failures.

Step 1: Set Up The Loading Bay (Day 1, $0)

Before hiring anyone, clear the Bungalow's ground floor. The default furniture blocks employee pathing.

  • Remove all furniture from the main room (table, chairs, lamp -- store or trash them)
  • The loading bay is the south entrance -- keep this area entirely clear
  • Goal: Open floor plan for shelf and station placement

Step 2: Install Ingredient Shelves (Day 1, ~$200)

Place 2 Large Storage Racks near the loading bay entrance. These are your ingredient buffers.

  • Shelf 1: Weed ingredients (OG Kush, Green Crack, Sour Diesel as base)
  • Shelf 2: Additives (Banana, Cuke, Battery, Horse Semen, Mega Bean)
  • Position: Within 2 tiles of the loading bay door
  • Why: Handler route from bay to shelf must be short (max 3 tiles) or route errors spike

Step 3: Place Mixing Stations (Day 2, ~$500)

Install 2 Mixing Stations in the center of the ground floor, side by side. Daisy-chain them using the Clipboard.

  • Station 1: Input from Shelf 1 (base ingredient)
  • Station 2: Input from Shelf 2 (additives)
  • Output: Both stations output to a single transit shelf
  • Cost: $100 per station ($200) + Clipboard ($25)
  • Community note: One Chemist handles both stations efficiently. The Fandom Wiki and multiple Reddit threads confirm a 1:2 Chemist-to-Mixing Station ratio.
Daisy-chaining stations via Clipboard is mandatory. Without it, the Chemist only uses the first station and ignores the second. Set Station 1 output destination to "Station 2", and Station 2 output to a dedicated transit shelf. This is the most common automation failure reported on r/Schedule_I.

Step 4: Hire The Chemist (Day 2-3, ~$1,500)

Hire 1 Chemist (unlocked at Hustler II). Assign them to both Mixing Stations.

  • Wage: ~$200/day
  • Assignment: Station 1 and Station 2
  • Test: Place 2 base ingredients + 2 additives on the shelves. The Chemist should pick from Shelf 1, mix at Station 1, move product to Station 2 via the daisy-chain, mix again, and output to the transit shelf.
  • Failure check: If Chemist stands idle, verify daisy-chain is set. If still idle, the shelf-to-station route may be blocked.

Step 5: Set Up Packaging (Day 3-4, ~$300)

Place 1 MK1 Packaging Station (NOT MK2) and 1 output shelf on the ground floor.

  • MK1 Packaging Station: $150
  • Output shelf: $100
  • Why MK1 and not MK2: The Fandom Wiki and community testing confirm that Handlers on MK2 Packing Stations operate at roughly half the speed of MK1. This was reported as a bug in v0.3.4f8 and has not been fully resolved as of v0.4.5. Use MK1 for Handler-based packaging. Reserve MK2 for manual packing only.

Step 6: Hire The Packer (Day 4, ~$1,500)

Hire 1 Packer (unlocked at Hustler III). Assign them to the Packaging Station.

  • Wage: ~$200/day
  • Assignment: MK1 Packaging Station
  • Failure check: If Packer isn't bagging, the output bin may be full or product quality settings may be wrong. Check station output quality setting -- set to "Any Quality" unless you're specifically filtering.

Step 7: Hire The Handler (Day 4-5, ~$1,500+)

Hire 1 Handler (unlocked at Hustler I). Set up exactly 4 routes:

  1. Loading Bay to Shelf 1 (ingredient pickup)
  2. Loading Bay to Shelf 2 (additive pickup)
  3. Mixing Station 2 output to Packaging Station input
  4. Packaging Station output to product shelf
  • Wage: ~$200/day (hire fee: ~$1,500 + $100 per existing employee)
  • Route limit: Keep at 4 routes max. Community testing shows route errors spike above 6 routes. With 4 routes, error rate is near zero.
  • Bottleneck alert: The Bungalow's limited shelf space means you can only stock 2 ingredient types per shelf. Keep recipes to 2-3 ingredients max.

Step 8: Set Up Delivery Supply (Day 5+)

Use Albert Hoover's Delivery app (unlocked at max relationship) to auto-supply your shelves.

  • Order sizes: 15-20 units per delivery (lasts 3-4 in-game days at 8-12 bags/day production)
  • Cost: ~$200-300 per delivery
  • Frequency: Order every 3 in-game days
  • Dead Drop vs Delivery: Use Dead Drops for relationship building (first 8-10 orders), then switch to Delivery for regular supply.
**Bungalow Automation Troubleshooting Quick Reference:** | Symptom | Fix | |---------|-----| | Chemist idle at Station 2 | Daisy-chain not set via Clipboard | | Handler dropping items mid-route | Route count exceeds 4, or path is blocked | | Packer not bagging | Output bin full, or quality filter set wrong | | Production stops after 2-3 cycles | Shelf running out of ingredients -- increase order size | | Handler on MK2 too slow | Switch to MK1 for Handler; keep MK2 for manual packing |

ROI Timeline By Setup Tier

MetricEntry (Steps 1-4)Mid (Steps 1-6)Full (Steps 1-8)
Property cost$30,000$30,000$30,000
Setup cost$2,200$4,000$5,500
Total investment$32,200$34,000$35,500
Employees1 Chemist1 Chemist + 1 Packer1 Chemist + 1 Packer + 1 Handler
Daily wage bill~$200/day~$400/day~$600/day
Production rate4-6 bags/day6-8 bags/day8-12 bags/day
Revenue/day (est.)$400-720$600-960$960-1,440
Net profit/day$200-520$200-560$360-840
Break-even~62-160 days~61-170 days~42-99 days
ROI adjusted for property0.6-1.6%/day0.6-1.6%/day1.0-2.4%/day

The full automation setup (Steps 1-8) breaks even in roughly half the time of the entry setup. This is because the Handler dramatically increases production volume -- from 6 to 12 bags per day. The $1,500 Handler hire fee pays for itself in about 2-3 in-game days. If you can afford the upfront cost, go straight to full automation.

Practical Example

You're at Hustler II rank with $40,000 saved. You buy the Bungalow ($30,000) and have $10,000 left.

Day 1-2: Clear furniture, install 2 shelves ($200), 2 Mixing Stations ($200) + Clipboard ($25). Hire Chemist ($1,500). Total: $1,925.

Day 3-4: Install MK1 Packaging Station ($150) + output shelf ($100). Hire Packer ($1,500). Hire Handler ($1,500 + $100 fee). Total: $3,350.

Day 5: Start Albert Hoover Dead Drop orders for regular supply ($200). Production begins at 8-12 bags/day.

Day 12-15: Break-even on setup costs. From this point, production is pure profit.

Post break-even daily profit: ~$600-800/day (net of wages).

For scaling beyond the Bungalow, see the Manual vs Automation ROI Comparison.